Download macOS Get ready for macOS Big Sur macOS Big Sur takes the most advanced operating system in the world to a whole new level of power and beauty, making your apps look better than ever on an all-new interface. Select Download ZIP and the SDK Tools will download. Note: You cannot download only the SDK Manager. This will download all the SDK Tools. The sdkmanager folder can be found within the SDK Tools folder.
-->Download facebook messenger for windows pc. In this article, you'll learn how to install .NET on macOS. .NET is made up of the runtime and the SDK. The runtime is used to run a .NET app and may or may not be included with the app. The SDK is used to create .NET apps and libraries. The .NET runtime is always installed with the SDK.
The latest version of .NET is 5.0.
Supported releases
The following table is a list of currently supported .NET releases and the versions of macOS they're supported on. These versions remain supported either the version of .NET reaches end-of-support.
- A ✔️ indicates that the version of .NET Core is still supported.
- A ❌ indicates that the version of .NET Core isn't supported.
Operating System | .NET Core 2.1 | .NET Core 3.1 | .NET 5.0 |
---|---|---|---|
macOS 11.0 'Big Sur' | ✔️ 2.1 (Release notes) | ✔️ 3.1 (Release notes) | ✔️ 5.0 (Release notes) |
macOS 10.15 'Catalina' | ✔️ 2.1 (Release notes) | ✔️ 3.1 (Release notes) | ✔️ 5.0 (Release notes) |
macOS 10.14 'Mojave' | ✔️ 2.1 (Release notes) | ✔️ 3.1 (Release notes) | ✔️ 5.0 (Release notes) |
macOS 10.13 'High Sierra' | ✔️ 2.1 (Release notes) | ✔️ 3.1 (Release notes) | ✔️ 5.0 (Release notes) |
macOS 10.12 'Sierra' | ✔️ 2.1 (Release notes) | ❌ 3.1 (Release notes) | ❌ 5.0 (Release notes) |
Unsupported releases
The following versions of .NET are ❌ no longer supported. The downloads for these still remain published:
- 3.0 (Release notes)
- 2.2 (Release notes)
- 2.0 (Release notes)
Runtime information
The runtime is used to run apps created with .NET. When an app author publishes an app, they can include the runtime with their app. If they don't include the runtime, it's up to the user to install the runtime.
There are three different runtimes you can install on macOS:
ASP.NET Core runtime
Runs ASP.NET Core apps. Includes the .NET runtime.
.NET runtime
This runtime is the simplest runtime and doesn't include any other runtime. It's highly recommended that you install ASP.NET Core runtime for the best compatibility with .NET apps.
SDK information
The SDK is used to build and publish .NET apps and libraries. Installing the SDK includes both runtimes: ASP.NET Core and .NET.
Dependencies
.NET is supported on the following macOS releases:
.NET Core Version | macOS | Architectures | More information |
---|---|---|---|
5.0 | High Sierra (10.13+) | x64 | More information |
3.1 | High Sierra (10.13+) | x64 | More information |
3.0 | High Sierra (10.13+) | x64 | More information |
2.2 | Sierra (10.12+) | x64 | More information |
2.1 | Sierra (10.12+) | x64 | More information |
Beginning with macOS Catalina (version 10.15), all software built after June 1, 2019 that is distributed with Developer ID, must be notarized. This requirement applies to the .NET runtime, .NET SDK, and software created with .NET.
The runtime and SDK installers for .NET 5.0 and .NET Core 3.1, 3.0, and 2.1, have been notarized since February 18, 2020. Debit and credit app. Prior released versions aren't notarized. If you run a non-notarized app, you'll see an error similar to the following image:
For more information about how enforced-notarization affects .NET (and your .NET apps), see Working with macOS Catalina Notarization.
libgdiplus
.NET applications that use the System.Drawing.Common assembly require libgdiplus to be installed.
An easy way to obtain libgdiplus is by using the Homebrew ('brew') package manager for macOS. After installing brew, install libgdiplus by executing the following commands at a Terminal (command) prompt:
Install with an installer
macOS has standalone installers that can be used to install the .NET 5.0 SDK:
Download and manually install
As an alternative to the macOS installers for .NET, you can download and manually install the SDK and runtime. Manual install is usually performed as part of continuous integration testing. For a developer or user, it's generally better to use an installer.
If you install .NET SDK, you don't need to install the corresponding runtime. First, download a binary release for either the SDK or the runtime from one of the following sites:
- ✔️ .NET 5.0 downloads
- ✔️ .NET Core 3.1 downloads
- ✔️ .NET Core 2.1 downloads
Next, extract the downloaded file and use the export
command to set variables used by .NET and then ensure .NET is in PATH.
To extract the runtime and make the .NET CLI commands available at the terminal, first download a .NET binary release. Then, open a terminal and run the following commands from the directory where the file was saved. The archive file name may be different depending on what you downloaded.
Use the following command to extract the runtime:
Use the following command to extract the SDK:
Tip
The preceding export
commands only make the .NET CLI commands available for the terminal session in which it was run.
You can edit your shell profile to permanently add the commands. There are a number of different shells available for Linux and each has a different profile. For example:
- Bash Shell: ~/.bash_profile, ~/.bashrc
- Korn Shell: ~/.kshrc or .profile
- Z Shell: ~/.zshrc or .zprofile
Edit the appropriate source file for your shell and add :$HOME/dotnet
to the end of the existing PATH
statement. If no PATH
statement is included, add a new line with export PATH=$PATH:$HOME/dotnet
.
Also, add export DOTNET_ROOT=$HOME/dotnet
to the end of the file.
This approach lets you install different versions into separate locations and choose explicitly which one to use by which application.
Install with Visual Studio for Mac
Visual Studio for Mac installs the .NET SDK when the .NET workload is selected. To get started with .NET development on macOS, see Install Visual Studio 2019 for Mac.
.NET SDK version | Visual Studio version |
---|---|
5.0 | Visual Studio 2019 for Mac version 8.8 or higher. |
3.1 | Visual Studio 2019 for Mac version 8.4 or higher. |
2.1 | Visual Studio 2019 for Mac version 8.0 or higher. |
Install alongside Visual Studio Code
Visual Studio Code is a powerful and lightweight source code editor that runs on your desktop. Visual Studio Code is available for Windows, macOS, and Linux.
While Visual Studio Code doesn't come with an automated .NET installer like Visual Studio does, adding .NET support is simple.
- Download and install Visual Studio Code.
- Download and install the .NET SDK.
- Install the C# extension from the Visual Studio Code marketplace.
Install with bash automation
The dotnet-install scripts are used for automation and non-admin installs of the runtime. You can download the script from the dotnet-install script reference page.
The script defaults to installing the latest long term support (LTS) version, which is .NET Core 3.1. You can choose a specific release by specifying the current
switch. Include the runtime
switch to install a runtime. Otherwise, the script installs the SDK.
Note
The previous command installs the ASP.NET Core runtime for maximum compatability. The ASP.NET Core runtime also includes the standard .NET runtime.
Docker
Containers provide a lightweight way to isolate your application from the rest of the host system. Containers on the same machine share just the kernel and use resources given to your application.
.NET can run in a Docker container. Official .NET Docker images are published to the Microsoft Container Registry (MCR) and are discoverable at the Microsoft .NET Core Docker Hub repository. Each repository contains images for different combinations of the .NET (SDK or Runtime) and OS that you can use.
Microsoft provides images that are tailored for specific scenarios. For example, the ASP.NET Core repository provides images that are built for running ASP.NET Core apps in production.
For more information about using .NET Core in a Docker container, see Introduction to .NET and Docker and Samples.
Next steps
- How to check if .NET Core is already installed.
- Working with macOS Catalina notarization.
- Tutorial: Get started on macOS.
- Tutorial: Create a new app with Visual Studio Code.
- Tutorial: Containerize a .NET Core app.
- Get the Flutter SDK
- iOS setup
- Android setup
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter uses
git
for installation and upgrade. We recommendinstalling Xcode, which includesgit
, but you can also installgit
separately.
Important: If you're installing on a Mac with the latest Apple M1 processor, you may find these supplementary notes useful reading as we complete support for the new Apple Silicon architecture.
Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds,see the SDK releases page.
Extract the file in the desired location, for example:
Add the
flutter
tool to your path:This command sets your
PATH
variable for thecurrent terminal window only.To permanently add Flutter to your path, seeUpdate your path.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the -v
flag):
This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example:
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the flutter doctor
command again to verify that you've set everything up correctly.
Downloading straight from GitHub instead of using an archive
This is only suggested for advanced use cases.
You can also use git directly instead of downloading the prepared archive. For example,to download the stable branch:
Update your path, and run flutter doctor
. That will let you know if there areother dependencies you need to install to use Flutter (e.g. the Android SDK).
If you did not use the archive, Flutter will download necessary development binaries as theyare needed (if you used the archive, they are included in the download). https://anime-soft.mystrikingly.com/blog/maya-2020. You may wish topre-download these development binaries (for example, you may wish to do this when settingup hermetic build environments, or if you only have intermittent network availability). Todo so, run the following command:
For additional download options, see flutter help precache
.
Warning: The flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Macos Sdk Download Windows 7
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You'll probably want to update this variable permanently,so you can run flutter
commands in any terminal session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rc
file for your shell.Typingecho $SHELL
in your Terminal tells youwhich shell you're using.If you're using Bash,edit$HOME/.bash_profile
or$HOME/.bashrc
.If you're using Z shell, edit$HOME/.zshrc
.If you're using a different shell, the file pathand filename will be different on your machine. Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]
to bethe path where you cloned Flutter's git repo:- Run
source $HOME/.
to refresh the current window,or open a new terminal window toautomatically source the file. Verify that the
flutter/bin
directoryis now in your PATH by running:Verify that the
flutter
command is available by running:
Note: As of Flutter's 1.19.0 dev release, the Flutter SDK contains the dart
command alongside the flutter
command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you've downloaded the Dart SDK separately, make sure that the Flutter version of dart
is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter
and dart
commands originate from the same bin
directory and are therefore compatible. (Some versions of Windows support a similar where
command.)
As shown above, the two commands don't come from the same bin
directory. Update your path to use commands from /path-to-flutter-sdk/bin
before commands from /usr/local/bin
(in this case). After updating your shell for the change to take effect, running the which
or where
command again should show that the flutter
and dart
commands now come from the same directory.
To learn more about the dart
command, run dart -h
from the command line, or see the dart tool page.
Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -license
from the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you'll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator's Hardware > Device menu.
- Depending on your development machine's screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer's resolution is high enough.
- If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window > Scale menu.
Macos Sdk Download Windows 10
Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
Create a new Flutter app by running the following from thecommand line:
A
my_app
directory is created, containing Flutter's starter app.Enter this directory:To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou'll need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager.
You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:
Note: The default version of Ruby requires
sudo
to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run withoutsudo
.Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspace
in a terminalwindow from your Flutter project directory. - Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runner
project in the left navigation panel. - In the
Runner
target settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).
- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trust
in the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate.For first time users, you may need to selectGeneral > Profiles > Device Management instead.
If automatic signing fails in Xcode, verify that the project'sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
Start your app by running
flutter run
or clicking the Run button in Xcode.
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter uses
git
for installation and upgrade. We recommendinstalling Xcode, which includesgit
, but you can also installgit
separately.
Important: If you're installing on a Mac with the latest Apple M1 processor, you may find these supplementary notes useful reading as we complete support for the new Apple Silicon architecture.
Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds,see the SDK releases page.
Extract the file in the desired location, for example:
Add the
flutter
tool to your path:This command sets your
PATH
variable for thecurrent terminal window only.To permanently add Flutter to your path, seeUpdate your path.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the -v
flag):
This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example:
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the flutter doctor
command again to verify that you've set everything up correctly.
Downloading straight from GitHub instead of using an archive
This is only suggested for advanced use cases.
You can also use git directly instead of downloading the prepared archive. For example,to download the stable branch:
Update your path, and run flutter doctor
. That will let you know if there areother dependencies you need to install to use Flutter (e.g. the Android SDK).
If you did not use the archive, Flutter will download necessary development binaries as theyare needed (if you used the archive, they are included in the download). https://anime-soft.mystrikingly.com/blog/maya-2020. You may wish topre-download these development binaries (for example, you may wish to do this when settingup hermetic build environments, or if you only have intermittent network availability). Todo so, run the following command:
For additional download options, see flutter help precache
.
Warning: The flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Macos Sdk Download Windows 7
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You'll probably want to update this variable permanently,so you can run flutter
commands in any terminal session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rc
file for your shell.Typingecho $SHELL
in your Terminal tells youwhich shell you're using.If you're using Bash,edit$HOME/.bash_profile
or$HOME/.bashrc
.If you're using Z shell, edit$HOME/.zshrc
.If you're using a different shell, the file pathand filename will be different on your machine. Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]
to bethe path where you cloned Flutter's git repo:- Run
source $HOME/.
to refresh the current window,or open a new terminal window toautomatically source the file. Verify that the
flutter/bin
directoryis now in your PATH by running:Verify that the
flutter
command is available by running:
Note: As of Flutter's 1.19.0 dev release, the Flutter SDK contains the dart
command alongside the flutter
command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you've downloaded the Dart SDK separately, make sure that the Flutter version of dart
is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter
and dart
commands originate from the same bin
directory and are therefore compatible. (Some versions of Windows support a similar where
command.)
As shown above, the two commands don't come from the same bin
directory. Update your path to use commands from /path-to-flutter-sdk/bin
before commands from /usr/local/bin
(in this case). After updating your shell for the change to take effect, running the which
or where
command again should show that the flutter
and dart
commands now come from the same directory.
To learn more about the dart
command, run dart -h
from the command line, or see the dart tool page.
Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -license
from the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you'll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator's Hardware > Device menu.
- Depending on your development machine's screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer's resolution is high enough.
- If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window > Scale menu.
Macos Sdk Download Windows 10
Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
Create a new Flutter app by running the following from thecommand line:
A
my_app
directory is created, containing Flutter's starter app.Enter this directory:To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou'll need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager.
You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:
Note: The default version of Ruby requires
sudo
to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run withoutsudo
.Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspace
in a terminalwindow from your Flutter project directory. - Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runner
project in the left navigation panel. - In the
Runner
target settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).
- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trust
in the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate.For first time users, you may need to selectGeneral > Profiles > Device Management instead.
If automatic signing fails in Xcode, verify that the project'sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
Start your app by running
flutter run
or clicking the Run button in Xcode.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard'.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Set up your Android device
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradb
tool is based. If you want Flutter to use a different installationof the Android SDK, you must set theANDROID_SDK_ROOT
environmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your machine.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
Verify the AVD configuration is correct, and select Finish.
For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Web setup
Macos Sdk Download Free
Flutter has early support for building web applications using thebeta
channel of Flutter. To add support for web development, followthese instructions when you've completed the setup above.
Next step
Set up your preferred editor.